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6.2 General Design Principles

1.
Metaphors from the real world
2.
Direct manipulation
3.
See and point (instead of remember and type)
4.
Consistency
5.
WYSIWYG (What You See Is What You Get)
6.
User control
7.
Feedback and dialog
8.
Forgiveness
9.
Perceived stability
10.
Aesthetic integrity

next up previous
Next: 6.3 Principles of graphic Up: 6 APPLE Human Interface Previous: 6.1 A view of
2/23/1999