Principles of Algorithm Design I
[This should be a class description ]
Too Much Death, a Rogue-Like
In PAD II, our main project was to make a game using a provided rendering engine and a lot of our own front-end and back-end work on top of it. I decided to make a rogue-like; it's java-based, so it's easily portable to boot.
The javadocs to my project can be found here.