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2 Graphics Programming Using OpenGL

In order to utilize the J environment to perform OpenGL-like graphics development, bindings between OpenGL functions and J verbs must be constructed. After constructing the bindings between J verbs and OpenGL functions, the J system may be updated by either loading code containing verb bindings into the appropriate locale via a suitably constructed J system.


next up previous
Next: 3 A Sample Application: Up: Design of an OpenGL Previous: 1 Introduction
2002-09-30