Blender Documentation Volume I - User Guide: Last modified May 10 2004 S68 | ||
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Relevant to Blender v2.31
<camera name="Camera" resx="1024" resy="576" focal="1.015937"> <from x="0.323759" y="-7.701275" z="2.818493"/> <to x="0.318982" y="-6.717273" z="2.640400"/> <up x="0.323330" y="-7.523182" z="3.802506"/> </camera> |
Name: Name of the camera
resx: Horizontal resolution (rendered image width in pixels)
resy: Vertical Resolution (rendered image height in pixels)
res: Resolution of the shadowmap (only for volumetric shadows by now)
focal: Field of View. Equivilent to lens length in real world camera - 1.093 is roughly 35mm, 6.25 is roughly 200mm
from: Position of the camera
to: Target of the camera
up: Cameras "Up Vector" - defines what is considered the 'up' direction of the camera
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