// ani0.pov // Animation scene setup #include "colors.inc" #include "shapes.inc" #include "textures.inc" #include "ani0.ani" camera { location <6, 6, -10> direction <0.0, 0.0, 2.0> up <0.0, 1.0, 0.0> right <1.33333333, 0.0, 0.0> look_at <0, -1, 0> } object { light_source { <50, 10, -30> color Gray90}} object { box { <-1.0, -1.0, -1.0> <1.0, 1.0, 1.0> texture { pigment { checker color Red color Yellow } translate <0.5, 0.5, 0.5> scale <0.67, 0.67, 0.67> } rotate <0.0, rot, 0.0> } } object { plane { <0, 1, 0>, -2 } texture { pigment { checker color White color Gray20 } scale <2, 2, 2> finish { reflection 0.5 } } }