#include "colors.inc" #include "shapes.inc" #include "textures.inc" camera { location <0, 2, -5> look_at <0, 1, 2> } #declare Shiny = finish { phong 0.8 phong_size 50 reflection 0.2} sphere { <0, 1, 2>, 2 texture { pigment {color Blue} finish { Shiny } } } sphere { <1.5, 2, -1>, 0.5 texture { pigment {color Red} finish { Shiny brilliance 2} } } light_source { <2, 4, -3> color White}