#include "colors.inc" #include "shapes.inc" #include "textures.inc" camera { location <0, 2, -3> look_at <0, 0, 0> } #declare Shiny = finish { phong 0.8 phong_size 50 reflection 0.2} object { sphere { <0, 0, 0>, 2 texture { pigment { gradient x color_map { [0.1 color Red] [0.3 color Yellow] [0.6 color Blue] [0.8 color Cyan] } } finish {Shiny} } } rotate <0, clock, 0> } light_source { <2, 4, -3> color White}