#include "colors.inc" #include "shapes.inc" #include "textures.inc" camera { location <0, 2, -3> look_at <0, 1, 2> } sphere { <0, 1, 2>, 2 texture { pigment {color Red} normal {bumps 0.4 scale 0.1} finish {phong 0.8} } } light_source { <2, 4, -3> color White}