#include "colors.inc" #include "shapes.inc" #include "textures.inc" camera { location <0, 2, -3> look_at <0, 1, 2> } sphere { <0, 1, 2>, 2 texture { pigment { wood color_map { [0.0 color DarkTan] [0.9 color DarkBrown] [1.0 color VeryDarkBrown] } turbulence 0.05 scale <0.2, 0.3, 1> } finish {phong 0.8} } } light_source { <2, 4, -3> color White}