#include "colors.inc" #include "shapes.inc" #include "textures.inc" camera { location <0, 2, -3> look_at <0, 1, 2> } box { <-1, 0, -1>, <1, 0.5, 3> pigment { DMFWood4 scale 4 } rotate y*20 } plane { <0, 1, 0> ,0 pigment { checker color Red color Blue } } light_source { <2, 4, -3> color White}