#include "colors.inc" #include "shapes.inc" #include "textures.inc" camera { location <0, 2, -3> look_at <0, 1, 2> } global_settings{ ambient_light rgb <1,0,0>} #declare Shiny = finish { diffuse 0.4 ambient 0.2 phong 0.8 phong_size 50 reflection 0.2} sphere { <0, 1, 2>, 2 texture { pigment {color Yellow} finish { Shiny } } } light_source { <2, 4, -3> color White}