#include "colors.inc" #include "shapes.inc" #include "textures.inc" camera { location <0, 2, -3> look_at <0, 1, 2> } #declare Shiny = finish { phong 0.8 phong_size 50 reflection 0.2} sphere { <0, 1, 2>, 2 texture { pigment {color Yellow filter 0.5 } finish { Shiny } } } sphere { <0, 2, 1>, 1 texture { pigment {color Red} finish { Shiny } } } plane { <0, 1, 0> ,0 pigment { checker color Red color Blue } } light_source { <2, 4, -3> color White}