Weighted creases for subdivision surfaces

by Kenneth Styrberg

Relevant to Blender v2.34

Weighted creases for subdivision surfaces allows for tuning of the edge sharpness.

Creases are a property of mesh edges, and can be edited in mesh Edit Mode when the mesh is a subsurf. Select the edges you want to have creased, and press SHIFT-E to change the amount of the edge sharpness.

You can enable an indication of your edge sharpness by enabling Draw Creases. See Figure 9.

Figure 9. Mesh Tools 1 panel

The sharpness value on the edge is indicated as a thicker part on the edge. If the edge has a sharpness value of 1.0, the edge will have a thicker look, and if sharpness value is 0.0, the edge will be thin. If sharpness value is between 0.0 and 1.0, only part of the edge will be thicker. See Figure 10.

Figure 10. Edge sharpness around 0.5

To use creases we need to activate subsurfaces. Select the default cube, if you do not have one, add one! Go to the Edit panel (F9) and press the SubSurf button. Make sure the subsurf type is Catmull-Clark in the drop-down list, now move up the subdivision level to 3 for both display and render values. See Figure 11. The cube will get the look of a sphere.

Figure 11. Mesh panel

Enter Edit Mode (TAB), with cube selected. By default you are in Vertices Select mode, now press CTRL-TAB to get a Select Mode menu, Figure 12, select Edges.

Figure 12. Select Mode menu

Now select all edges by pressing AKEY. All edges should get a yellowish color, Figure 13. If all edges are black, then something was already previously selected. Press AKEY again to select all edges.

Figure 13. All edges selected

Now press SHIFT-E to edit the edge sharpness value. The sharpness value will be seen in realtime in the tool bar, Figure 14. Move mouse pointer closer to or away from the edge/s to alter the sharpness value. Set the value for all edges to 1.0. The cube will get back it's normal look as a cube.

Figure 14. Edge sharpness

Now select two opposite edges on top of cube. Press SHIFT-E to edit the edge sharpness value. Set the value for the edges to 0.0, Figure 15.

Figure 15. Two edges selected

If you render you will get a nice cube with a rounded top, Figure 16. A very good improvement in workflow to achieve this kind of mesh!

Figure 16. Result