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| Packages that use MainFrame | |
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| edu.trinity.cs.gamecore | |
| edu.trinity.cs.gamecore.basic | |
| Uses of MainFrame in edu.trinity.cs.gamecore |
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| Methods in edu.trinity.cs.gamecore with parameters of type MainFrame | |
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void |
EditorSetup.setMainFrame(MainFrame mf)
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void |
GameSetup.setMainFrame(MainFrame<B,E> mf)
This method is called in the constructor of a main frame so that the GameSetup class will be able to communicate with the frame that the game is being played in. |
| Constructors in edu.trinity.cs.gamecore with parameters of type MainFrame | |
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MainDisplay(MainFrame<B,E> mf)
This mainly figures out what size this panel should "prefer" to be. |
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| Uses of MainFrame in edu.trinity.cs.gamecore.basic |
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| Methods in edu.trinity.cs.gamecore.basic with parameters of type MainFrame | |
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void |
BasicGameSetup.setMainFrame(MainFrame<BasicBlock,BasicEntity> mf)
This method is called in the constructor of a main frame so that the GameSetup class will be able to communicate with the frame that the game is being played in. |
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