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| Packages that use BasicBlock | |
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| edu.trinity.cs.gamecore.basic | |
| Uses of BasicBlock in edu.trinity.cs.gamecore.basic |
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| Subclasses of BasicBlock in edu.trinity.cs.gamecore.basic | |
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class |
BasicBlock1
This was just another sample block. |
| Methods in edu.trinity.cs.gamecore.basic that return BasicBlock | |
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BasicBlock |
BasicScreen.getBlock(int x,
int y)
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BasicBlock |
BasicScreen.getBlockOfType(int type)
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| Methods in edu.trinity.cs.gamecore.basic that return types with arguments of type BasicBlock | |
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Location<BasicBlock,BasicEntity> |
BasicBlock1.getLinkLocation()
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Location<BasicBlock,BasicEntity> |
BasicBlock.getLinkLocation()
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Location<BasicBlock,BasicEntity> |
BasicEntityImpl.getLocation()
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PriorityQueue<BasicBlock,BasicEntity> |
BasicGameSetup.getPriorityQueue()
Return the priority queue that you are using for the game. |
| Methods in edu.trinity.cs.gamecore.basic with parameters of type BasicBlock | |
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void |
BasicScreen.setBlock(int x,
int y,
BasicBlock b)
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| Method parameters in edu.trinity.cs.gamecore.basic with type arguments of type BasicBlock | |
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void |
BasicBlock1.setLinkLocation(Location<BasicBlock,BasicEntity> linkLocation)
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void |
BasicBlock.setLinkLocation(Location<BasicBlock,BasicEntity> linkLocation)
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void |
BasicEntityImpl.setLocation(Location<BasicBlock,BasicEntity> loc)
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void |
BasicGameSetup.setMainFrame(MainFrame<BasicBlock,BasicEntity> mf)
This method is called in the constructor of a main frame so that the GameSetup class will be able to communicate with the frame that the game is being played in. |
| Constructor parameters in edu.trinity.cs.gamecore.basic with type arguments of type BasicBlock | |
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BasicPlayer(Location<BasicBlock,BasicEntity> loc)
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