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| Packages that use Screen | |
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| edu.trinity.cs.gamecore | |
| edu.trinity.cs.gamecore.basic | |
| Uses of Screen in edu.trinity.cs.gamecore |
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| Fields in edu.trinity.cs.gamecore declared as Screen | |
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protected Screen<B,E> |
MainDisplay.lastScreen
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| Methods in edu.trinity.cs.gamecore that return Screen | |
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Screen<B,E> |
Location.getScreen()
Returns the Screen object that this location is in. |
| Constructors in edu.trinity.cs.gamecore with parameters of type Screen | |
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Location(Screen<B,E> s,
double x,
double y)
Constructor that sets the location from doubles. |
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Location(Screen<B,E> s,
int x,
int y)
Constructor that sets the main location coordinates. |
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Location(Screen<B,E> s,
int x,
int y,
int px,
int py)
Constructor that sets all the location coordinates. |
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| Uses of Screen in edu.trinity.cs.gamecore.basic |
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| Classes in edu.trinity.cs.gamecore.basic that implement Screen | |
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class |
BasicScreen
This class is a very basic implementation of the Screen interface. |
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