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java.lang.Objectedu.trinity.cs.gamecore.StickPlayer<B,E>
public class StickPlayer<B extends Block<B,E>,E extends GameEntity<B,E>>
| Nested Class Summary |
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| Nested classes/interfaces inherited from interface edu.trinity.cs.gamecore.Player |
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Player.GameStatus, Player.PanelLoc |
| Constructor Summary | |
|---|---|
StickPlayer(Location<B,E> loc)
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| Method Summary | |
|---|---|
boolean |
followLinks()
Tells if this entity should follow links from one screen to another. |
Player.GameStatus |
gameStatus()
Returns one of the three constants above telling what the status of the game is. |
java.awt.Container |
getEditPropertiesPanel()
This method should return a java.awt.Container with GUI components set up in it to edit the properties of this entity. |
java.awt.Container |
getGameStatusPanel(Player.PanelLoc loc)
This method returns a GUI container that shows extra information in your game. |
java.awt.Image |
getImage()
This returns the image that should be drawn for this entity. |
Location<B,E> |
getLocation()
This returns the location of this entity. |
int |
getUpdateTime()
This method returns the next time at which the entity should have its update method called. |
void |
keyPressed(java.awt.event.KeyEvent e)
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void |
keyReleased(java.awt.event.KeyEvent e)
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void |
keyTyped(java.awt.event.KeyEvent e)
I'm not using this because it is linked to the key repeat rate. |
int |
partialSizeX()
This method returns how many partials across the entity should be. |
int |
partialSizeY()
This method returns how many partials up and down the entity should be. |
void |
setLocation(Location<B,E> loc)
This sets the location of this entity. |
void |
update(int time)
This is the method that should be called to update the player. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public StickPlayer(Location<B,E> loc)
| Method Detail |
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public Player.GameStatus gameStatus()
Player
gameStatus in interface Player<B extends Block<B,E>,E extends GameEntity<B,E>>public java.awt.Container getGameStatusPanel(Player.PanelLoc loc)
Player
getGameStatusPanel in interface Player<B extends Block<B,E>,E extends GameEntity<B,E>>loc - This integer specifies which side of the display the panel is being requested for.
public void update(int time)
update in interface GameEntity<B extends Block<B,E>,E extends GameEntity<B,E>>time - This is the time for the tick when this ic called.public int getUpdateTime()
GameEntity
getUpdateTime in interface GameEntity<B extends Block<B,E>,E extends GameEntity<B,E>>public Location<B,E> getLocation()
GameEntity
getLocation in interface GameEntity<B extends Block<B,E>,E extends GameEntity<B,E>>public void setLocation(Location<B,E> loc)
GameEntity
setLocation in interface GameEntity<B extends Block<B,E>,E extends GameEntity<B,E>>public java.awt.Image getImage()
GameEntity
getImage in interface GameEntity<B extends Block<B,E>,E extends GameEntity<B,E>>public int partialSizeX()
GameEntity
partialSizeX in interface GameEntity<B extends Block<B,E>,E extends GameEntity<B,E>>public int partialSizeY()
GameEntity
partialSizeY in interface GameEntity<B extends Block<B,E>,E extends GameEntity<B,E>>public java.awt.Container getEditPropertiesPanel()
GameEntity
getEditPropertiesPanel in interface GameEntity<B extends Block<B,E>,E extends GameEntity<B,E>>public void keyPressed(java.awt.event.KeyEvent e)
keyPressed in interface java.awt.event.KeyListenerpublic void keyReleased(java.awt.event.KeyEvent e)
keyReleased in interface java.awt.event.KeyListenerpublic void keyTyped(java.awt.event.KeyEvent e)
keyTyped in interface java.awt.event.KeyListenerpublic boolean followLinks()
GameEntity
followLinks in interface GameEntity<B extends Block<B,E>,E extends GameEntity<B,E>>
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