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Packages that use Location | |
<default> |
Uses of Location in |
Constructors in with parameters of type Location | |
BasicEntity.BasicEntity(Location loc) | |
BasicPlayer.BasicPlayer(Location loc) | |
Location.Location(Location loc) This copy constructor isn't really needed because this is an immutable class. |
Methods in that return Location | |
Location | BasicBlock.getLinkLocation() |
Location | BasicEntity.getLocation() |
Location | BasicPlayer.getLocation() |
Location | Block.getLinkLocation() Returns the location that this block links to. |
Location | EditorPlayer.getLocation() |
Location | GameEntity.getLocation() This returns the location of this entity. |
Location | Location.partialMove(int dx, int dy) Returns a Location object that has been offset from this one by the specified partial block distance. |
Location | MainDisplay.getClickLocation(int x, int y) This function does a conversion from display coordinates to the locations coordinates in the screen that it is displaying. |
Methods in with parameters of type Location | |
void | BasicBlock.setLinkLocation(Location linkLocation) |
void | BasicEntity.setLocation(Location loc) |
void | BasicPlayer.setLocation(Location loc) |
void | Block.setLinkLocation(Location location) Sets the location that this block links to. |
void | EditorPlayer.setLocation(Location location) |
void | GameEntity.setLocation(Location loc) This sets the location of this entity. |
int | MainDisplay.getDrawX(Location loc) This function tells you the physical display x for a given location on the screen. |
int | MainDisplay.getDrawY(Location loc) This function tells you the physical display y for a given location on the screen. |
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