Uses of Class
Location

Packages that use Location
<default> 

Uses of Location in
 

Constructors in with parameters of type Location
BasicEntity.BasicEntity(Location loc)
          
BasicPlayer.BasicPlayer(Location loc)
          
Location.Location(Location loc)
          This copy constructor isn't really needed because this is an immutable
class.
 

Methods in that return Location
LocationBasicBlock.getLinkLocation()
          
LocationBasicEntity.getLocation()
          
LocationBasicPlayer.getLocation()
          
LocationBlock.getLinkLocation()
          Returns the location that this block links to.
LocationEditorPlayer.getLocation()
          
LocationGameEntity.getLocation()
          This returns the location of this entity.
LocationLocation.partialMove(int dx, int dy)
          Returns a Location object that has been offset from this one by
the specified partial block distance.
LocationMainDisplay.getClickLocation(int x, int y)
          This function does a conversion from display coordinates to the locations
coordinates in the screen that it is displaying.
 

Methods in with parameters of type Location
voidBasicBlock.setLinkLocation(Location linkLocation)
          
voidBasicEntity.setLocation(Location loc)
          
voidBasicPlayer.setLocation(Location loc)
          
voidBlock.setLinkLocation(Location location)
          Sets the location that this block links to.
voidEditorPlayer.setLocation(Location location)
          
voidGameEntity.setLocation(Location loc)
          This sets the location of this entity.
intMainDisplay.getDrawX(Location loc)
          This function tells you the physical display x for a given location on
the screen.
intMainDisplay.getDrawY(Location loc)
          This function tells you the physical display y for a given location on
the screen.