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1 Systems Engineering Goals
Designing The User Interface
1 Systems Engineering Goals
2 User-Interface Design Goals
3 Accommodation of Human Diversity
4 Research Goals
5 Theory
5.1 Conceptual, Semantic, Syntactic and Lexical Model (Foley and van Dam)
5.2 GOMS and the keystroke-level model (Card, Moran and Newell)
5.3 Action Models (Norman)
5.4 Consistency and grammars
5.5 Widgets
5.6 Object-Action Interface Model
5.7 Recognizing Diversity
5.8 Golden Rules of Interface Design
5.9 Prevent Errors
5.10 Displaying data
5.11 Data Entry Guidelines
5.12 Balance automation and human control
6 APPLE Human Interface Guidelines, The Apple Desktop Interface
6.1 A view of the User
6.2 General Design Principles
6.3 Principles of graphic communication
6.4 A strategy for programming
6.5 The Desktop Interface
References
2/23/1999