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| Packages that use edu.trinity.cs.gamecore | |
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| edu.trinity.cs.gamecore | |
| edu.trinity.cs.gamecore.basic | |
| Classes in edu.trinity.cs.gamecore used by edu.trinity.cs.gamecore | |
|---|---|
| Block
This interface will be implemented for any class that should represent a block on a screen in the game. |
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| EditorPlayer
This class is just used by the editor to help it interact with the MainDisplay class. |
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| GameEntity
This interface will be implemented for any class that should represent an entity in the game. |
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| GameSetup
This interface provides methods for the main frame to get the components of the game. |
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| Location
This class represents a location in the game. |
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| MainDisplay
This class is the panel on which the action part of the game is rendered. |
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| MainFrame
This class represents the frame/window that the game is played in. |
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| Player
This interface will be implemented for any class that should represent a player in the game. |
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| PriorityQueue
The PriorityQueue interface is used to keep track of which entities should be updated in any given time step. |
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| Screen
This class represents a single "screen" in the game. |
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| ScreenEditor
This class is designed to let humans easily interact with and build screens once the class for that screen has been written. |
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| Classes in edu.trinity.cs.gamecore used by edu.trinity.cs.gamecore.basic | |
|---|---|
| Block
This interface will be implemented for any class that should represent a block on a screen in the game. |
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| GameEntity
This interface will be implemented for any class that should represent an entity in the game. |
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| GameSetup
This interface provides methods for the main frame to get the components of the game. |
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| Location
This class represents a location in the game. |
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| MainFrame
This class represents the frame/window that the game is played in. |
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| Player
This interface will be implemented for any class that should represent a player in the game. |
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| PriorityQueue
The PriorityQueue interface is used to keep track of which entities should be updated in any given time step. |
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| Screen
This class represents a single "screen" in the game. |
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| StickPlayer
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